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AI Insights · Timothy · July 2022

Top 5 Stickman Games on Android in Brazil: Q2 2022

Discover the performance trends of the top 5 Stickman games on the Android platform in Brazil during Q2 2022, based on data from Sensor Tower.

Top 5 Stickman Games on Android in Brazil: Q2 2022

The second quarter of 2022 saw interesting trends in the performance of the top 5 Stickman games on Android in Brazil. Below, we delve into the weekly downloads, revenue, and active users for these popular games, based on data from Sensor Tower.

Red and Blue Stick: Animation showed a notable fluctuation in weekly downloads. Starting strong with 242K downloads in the first week of April, the numbers dipped to around 68K by late May before rebounding to 114K by the end of June. The game's weekly revenue peaked at $32 in late March but gradually decreased to $10 by the end of June. Active users also saw a decline from 559K to 375K over the quarter.

Supreme Duelist experienced relatively stable weekly downloads, starting at 112K and ending at 105K. The game's weekly revenue remained modest, fluctuating between $6 and $16. Active user numbers were robust, starting at 2.1M and peaking at 2.5M in early May before settling at 2.1M by the end of June.

Stickman Warriors saw a significant increase in weekly downloads in May, peaking at 118K before stabilizing around 76K by the end of June. Weekly revenue demonstrated a steady trend, reaching $241 in early April and ending at $221 in late June. Active users surged from 225K to 457K in early May before leveling off at around 374K by the end of the quarter.

Ragdoll Turbo Dismount had a notable spike in weekly downloads in early April, reaching 269K before declining to around 16K by the end of June. The revenue was highly variable, peaking at $154 in early April and dropping to negligible amounts thereafter. Active users followed a similar pattern, peaking at 365K in mid-April and declining to 49K by the end of June.

Stick Party 234 MiniGames maintained stable weekly downloads throughout the quarter, averaging around 58K. Revenue showed a slight increase, peaking at $60 in mid-May. Active users remained consistently high, fluctuating between 834K and 914K, with a peak in mid-April and ending at 887K in late June.

For more detailed insights and data on these games, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022